Search found 727 matches

by robertw
Thu Feb 23, 2023 12:03 pm
Forum: Stella Forum
Topic: BUG: excavating a cuboctahedron with an octahedron locks up the net algorithm
Replies: 3
Views: 44054

Re: BUG: excavating a cuboctahedron with an octahedron locks up the net algorithm

You're right, I can replicate it. Happens when only excavating a single octahedron. By the way, if you turn off tabs it works, so it's an issue when creating tabs. Weird because this has been tested against so many cases. I'll try to figure out what's happening.
by robertw
Sun Feb 12, 2023 3:46 am
Forum: Polyhedron Models
Topic: Cricut paper cutting machine
Replies: 10
Views: 94394

Re: Cricut paper cutting machine

Unfortunately it won't be any time soon, as I have some work to get Stella back to a releasable state, and have been working on other things too. But next major release will definitely have ability to export nets to SVG.

I already have this working. I have a Cricut Explore Air, which can hold two ...
by robertw
Tue Feb 07, 2023 12:17 pm
Forum: Stella Forum
Topic: Printing tiled poster
Replies: 3
Views: 39368

Re: Printing tiled poster

It reports printing larger than the page as an error so that the user knows to split the net up into smaller pieces or use larger paper. You can't disable that I'm afraid.

Can you tell it you're printing to larger paper somehow. Maybe use a virtual printer that sends output to PDF and tell it to ...
by robertw
Wed Jan 18, 2023 12:12 pm
Forum: Stella Forum
Topic: Extra parts for the compound of five squares
Replies: 4
Views: 45099

Re: Extra parts for the compound of five squares

Change this setting. Because the edges coincide with another edge behind them, it is splitting the nets so that there will be tabs behind to attach internally for extra support.

Image
by robertw
Tue Jan 17, 2023 5:54 am
Forum: Stella Forum
Topic: why stella4d doesn't show the convexity of a polychoron in the info bar?
Replies: 1
Views: 33981

Re: why stella4d doesn't show the convexity of a polychoron in the info bar?

I'll take this as a feature request.

But why always ask why? The answer is usually the same: because it hasn't been implemented.

There will always be things implemented in 3D that aren't also implemented in 4D (stellation, faceting etc). I could remove all those things from 3D to make it ...
by robertw
Sun Jan 15, 2023 8:13 am
Forum: Stella Forum
Topic: Extra parts for the compound of five squares
Replies: 4
Views: 45099

Re: Extra parts for the compound of five squares

Squares are flat. Do you mean the compound of 5 cubes?

https://www.software3d.com/5Cube.php

I think you are asking about the extra white parts I used to add strength inside, and help to get the last part in, as seen in image below, with description "For added strength, and keeping in mind how I ...
by robertw
Mon Jan 09, 2023 3:48 am
Forum: Stella Forum
Topic: [BUG] clicking on polyhedra face selects wrong face
Replies: 4
Views: 47320

Re: [BUG] clicking on polyhedra face selects wrong face

Well done Ulrich, if you found a work-around. Here's a screenshot showing the steps, after right-clicking on desktop and selecting "NVIDIA Control Panel".

Image
by robertw
Fri Jan 06, 2023 2:30 pm
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 136373

Re: Miller's Monster

Very first thing to do would just be the Platonic solids and Archimedean solids.

After that, try the Kepler-Poinsot polyhedra (small stellated dodecahedron, great stellated dodecahedron, great dodecahedron and great icosahedron, probably in that order).

Then you could move onto some of the uniform ...
by robertw
Fri Jan 06, 2023 2:25 pm
Forum: Stella Forum
Topic: cross-sectioning a tetrahemihexacron
Replies: 1
Views: 34272

Re: cross-sectioning a tetrahemihexacron

Correct, I wouldn't expect that to work.
by robertw
Mon Jan 02, 2023 12:16 pm
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 136373

Re: Miller's Monster

Stella would print all the parts out, including the red triangles, but it can't tell you what order to put things together. You can use "Nets->Show Edge Data->Edge Connection IDs" to print IDs on tabs that you can match up though.

Or just look for the triangles with matching edge lengths to connect ...
by robertw
Mon Jan 02, 2023 12:14 pm
Forum: Stella Forum
Topic: [BUG] clicking on polyhedra face selects wrong face
Replies: 4
Views: 47320

Re: [BUG] clicking on polyhedra face selects wrong face

I believe I've fixed this, but not in a released version yet (and that will be a while). It only happened on some machines, especially laptops with certain graphics cards.

In the meantime, you could try looking in your GPU settings for a way to adjust the level of hardware acceleration. Turning it ...
by robertw
Mon Jan 02, 2023 12:01 pm
Forum: Stella Feature Requests
Topic: 4D symmetry groups
Replies: 2
Views: 38682

Re: 4D symmetry groups

Symmetry groups in 4D are way more complicated than in 3D. I'm afraid I don't have any plans to add them at the moment. I've thought about it, and maybe some day, but won't be any time soon. Selecting subsymmetries would also be less useful at the moment in 4D than it is in 3D, as you can't create ...
by robertw
Mon Jan 02, 2023 11:53 am
Forum: Stella Feature Requests
Topic: GPU Support
Replies: 1
Views: 33814

Re: GPU Support

Stella uses OpenGL, so any card that supports OpenGL will provide hardware acceleration. nVidia cards are generally very good for that. So yes, your GPU should make Stella render faster.
by robertw
Thu Dec 29, 2022 4:02 am
Forum: Stella Forum
Topic: why for some reason faceting preview doesn't feature real-time color blending
Replies: 1
Views: 33644

Re: why for some reason faceting preview doesn't feature real-time color blending

Because it doesn't happen automatically. There are different representations internally when drawing different things, and they don't all support things like this. The preview is not as important as the final.
by robertw
Thu Dec 29, 2022 3:58 am
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 136373

Re: Miller's Monster

Did you click on it for the larger image? May still not be clear, but there's a small red triangle on each side connecting the orange parts together.

Image