Search found 675 matches

by robertw
Tue Jan 26, 2010 4:47 am
Forum: General
Topic: MazeRunner
Replies: 7
Views: 54169

guy wrote:Well, how saleable was yet another minesweeper program?
Nowhere near enough!

Rob.
by robertw
Thu Jan 21, 2010 11:03 am
Forum: Polyhedron Models
Topic: Where polyhedra and rice crackers collide!
Replies: 0
Views: 39647

Where polyhedra and rice crackers collide!

Hey folks,

This is where a rice cracker with personality meets polyhedra. Hmm, hard to explain so just see for yourself. There's even a facebook group.

http://www.software3d.com/Home/GuineaCracker/Shapes.php

Image

Rob.
by robertw
Thu Jan 21, 2010 10:41 am
Forum: General
Topic: Virus spam PM
Replies: 4
Views: 45613

Thanks for reporting it. I've deleted them now. Spammers seem to get through more often now than they used to, but I tend to find them and delete them within a few days. Their IP address is now banned too.

Rob.
by robertw
Mon Jan 04, 2010 1:17 pm
Forum: Stella Forum
Topic: star tetrahedron
Replies: 4
Views: 21374

Yes, I think a Stella Octangula is what was meant by star tetrahedron. Another easy way to make one is to facet a cube. Enter faceting mode, with a faceting preview view open, and create a triangular facet using the three vertices that neighbour any vertex. The preview should show what you want, so ...
by robertw
Wed Dec 23, 2009 12:21 pm
Forum: Stella Feature Requests
Topic: Ability to EXPORT an ANIMATION of 3d and 4d rotations
Replies: 8
Views: 53024

Gladysila, this is the wrong place to ask about Blender. This forum is for the software called Great Stella and Stella4D. I'm sure Blender must have its own forum somewhere.

Rob.
by robertw
Sat Nov 28, 2009 10:48 am
Forum: Stella Forum
Topic: Vertices
Replies: 1
Views: 11900

You've probably got stellationo vertices turned on too. Use Shift+V to turn those on or off (just V for the normal vertices).

Rob.
by robertw
Mon Nov 09, 2009 9:48 am
Forum: Stella Forum
Topic: (Hyperbolic) tilings and (hyperbolic) honeycombs
Replies: 1
Views: 13092

I have no plan to add hyperbolic polyhedra or tilings.

Don't really have plans to add tilings in general either, except you can already augment polyhedra together to create tilings. Well, in 3D anyway.

Rob.
by robertw
Tue Nov 03, 2009 8:21 am
Forum: Stella Forum
Topic: Stewart toroids
Replies: 1
Views: 30150

Sorry, I don't follow what you mean. By black lines you mean showing edges? I can show/hide edges just fine for those models. And what do you mean that it "deletes a Stella4D that is open"? Do you mean that if you have two running at once then the other one shuts down? Again, doesn't happen for me. ...
by robertw
Sun Nov 01, 2009 7:36 am
Forum: Polyhedra
Topic: Isohedra with non-convex faces
Replies: 19
Views: 95663

I'm still here! It's nice to see new models being made. Yeah that one looks like a challenge! How did you get the last piece in? I see you put a five-part section in last, but I can't imagine the concave tabs could be squashed together very easily. If it were me, I'd probably have put a 15-part sect...
by robertw
Wed Oct 28, 2009 12:48 pm
Forum: Stella Forum
Topic: question about alternation
Replies: 3
Views: 16568

Seems there is a wikipedia page on it. It only applies to certain types of polyhedra (ones where each face has an even number of sides). But more generally, you just want to create a faceting of an existing polyhedron. You can do that with faceting mode. See the manual and read the Faceting Mode sec...
by robertw
Fri Oct 23, 2009 9:11 am
Forum: MineSweeper3D Forum
Topic: Announcement: MineSweeper3D 2.5.2 just released!
Replies: 2
Views: 30441

Oops, my bad! OK, the right link is there now. This means users of the demo can download the new demo version too.

Thanks for the feedback re Windows 7!
Rob.
by robertw
Thu Oct 22, 2009 1:36 pm
Forum: MineSweeper3D Forum
Topic: Announcement: MineSweeper3D 2.5.2 just released!
Replies: 2
Views: 30441

Announcement: MineSweeper3D 2.5.2 just released!

Hey guys, Just uploaded MineSweeper3D 2.5.2. For paid players, run your current version and choose "Help->Check for Updates Now" to get the new one. Demo version will take a few weeks to upload at download.com. The main change is that after you hit a mine, you'll be able to see clearly which mines y...
by robertw
Thu Oct 22, 2009 1:02 pm
Forum: MineSweeper3D Feature Requests
Topic: A difference
Replies: 3
Views: 75049

Hmm, BBcode should work fine. It is enabled. Hey you know what, turns out I added that colour change more recently than the last released version. There was one other minor change. I've just uploaded a new version, so now it should do what you want! Run your current version and choose "Help->Check f...
by robertw
Wed Oct 21, 2009 12:52 pm
Forum: MineSweeper3D Feature Requests
Topic: A difference
Replies: 3
Views: 75049

You mean after losing a game? The ones you flagged show mines on a green tile. The ones you didn't flag show mines on a grey tile.

Is that what you were after?

Rob.
by robertw
Wed Oct 21, 2009 12:47 pm
Forum: Stella Forum
Topic: question about alternation
Replies: 3
Views: 16568

I'm not sure what you mean by "alternate". What is it you want to do exactly? Can you give an example?

Stella5D - unlikely. There's still plenty for me to do in 3D and 4D!

Rob.