Search found 725 matches

by robertw
Wed Jul 01, 2009 12:44 pm
Forum: Stella Forum
Topic: Facet vertex angles and sizes
Replies: 15
Views: 161390

Sounds like you don't want thick bevelled faces, but thick unbevelled faces would suffice (ie shallow prisms). This is probably even easier that Ulrich's idea.

Start with your model, put it in a memory slot (eg hit "m1"). Select the face you're interested in and hit "a" to augment it. Select "prism ...
by robertw
Sun Jun 28, 2009 2:36 am
Forum: Stella Forum
Topic: Facet vertex angles and sizes
Replies: 15
Views: 161390

Sorry, no you can't export a single face as a 2D dxf. Stella only exports full models as 3D dxf.

If you export the whole model though, doesn't that have the faces you need within it?

Rob.
by robertw
Sat Jun 27, 2009 5:50 am
Forum: Stella Forum
Topic: Facet vertex angles and sizes
Replies: 15
Views: 161390

I'm not sure what math your after. Different shapes are made different ways. Many categories, like uniform polyhedra, stellations, etc took me a long time to get working, and were not really just implemented based on any standard formulas or algorithms.

It sounds like you want to create these ...
by robertw
Tue Jun 23, 2009 2:08 pm
Forum: MineSweeper3D Forum
Topic: Help, please!
Replies: 4
Views: 81457

The obvious question: did you change anything in your system in the last week or so? Doesn't XP tell you when it's doing an update?

Rob.
by robertw
Mon Jun 22, 2009 1:06 pm
Forum: MineSweeper3D Forum
Topic: Help, please!
Replies: 4
Views: 81457

Sorry, not sure what's going on there. "Lately" you say? So it used to run fast?

Some versions back I changed the way mouse events were handled, but it was meant to make things faster, not slower. I may change it back sometime.

Rob.
by robertw
Sun Jun 14, 2009 1:50 pm
Forum: Stella Feature Requests
Topic: Ability to EXPORT an ANIMATION of 3d and 4d rotations
Replies: 8
Views: 92843

I may add ability to export animations in next major release, for things like 3D rotation and dual morphing. Might be limited to AVIs at first, although animated gifs would also be nice. Not sure about exporting each frame as a 3D model, but also possible.

I'm hesitant to export 4D rotations and 4D ...
by robertw
Thu Jun 11, 2009 11:55 am
Forum: Stella Feature Requests
Topic: 4D Augment
Replies: 6
Views: 75622

Hmm, maybe someday. At least this would be easier than 4D faceting, which is more dependent on understanding the full symmetry of the model in question. Currently Stella doesn't really know the full symmetry of 4D models like it does for 3D models. Cell/face/edge/vertex types are all established ...
by robertw
Thu Jun 11, 2009 11:46 am
Forum: Stella Forum
Topic: Ping Dinogeorge
Replies: 2
Views: 23984

You're right. I've emailed George about it.
by robertw
Tue May 26, 2009 2:29 pm
Forum: Stella Feature Requests
Topic: Tabs?
Replies: 9
Views: 97954

Hi, sorry for this reply to take so long, but just a couple of comments.

I agree, tabs would be handy. I've already got it somewhere on my to-do list, including the idea of calculating the angle to taper out the tabs at each end. There'd be some maximum angle, but a lesser angle as you say when ...
by robertw
Wed May 13, 2009 9:30 am
Forum: Polyhedron Models
Topic: Dodecahedral Shape-shifter
Replies: 2
Views: 26084

No, because when in rhombic dodecahedral form, there are some gaps inside (although the orange parts do fold flat against each other).

However it is true of the rhombic dodecahedron, that it has twice the volume of a cube whose edge is the length of one of the rhombus's short diagonals.

Rob.
by robertw
Sat Apr 04, 2009 1:35 pm
Forum: Polyhedron Models
Topic: Dodecahedral Shape-shifter
Replies: 2
Views: 26084

Dodecahedral Shape-shifter

Hey,

I just uploaded photos of a new shape I made. This one is flexible! It can transform between a regular dodecahedron and a rhombic dodecahedron.

Image
http://www.software3d.com/DodMorph.php

There's even a YouTube video of it in action :)

Rob.
by robertw
Mon Mar 23, 2009 10:14 am
Forum: Stella Forum
Topic: export to dxf
Replies: 5
Views: 29384

Models are exported with all their 3D coordinates to the 3D DXF format. I'm not even sure what would happen if you then try to import it into a 2D package like Corel Designer. I guess the simple answer is no, you can't hide edges from the back of the model when exporting to DXF. Being a 3D model it ...
by robertw
Fri Mar 20, 2009 1:08 pm
Forum: Polyhedron Models
Topic: New Rubik's Cube-style puzzle made from paper
Replies: 4
Views: 65368

Interesting. I hadn't heard of it, although I think the same thing has been made in plastic now, as a modification to the megaminx puzzle.

I'd love to see pictures of it, especially the insides. I wonder how well it operated. No doubt its mechanics worked better than mine :?

Rob.
by robertw
Sat Mar 07, 2009 7:05 am
Forum: Polyhedron Models
Topic: New Rubik's Cube-style puzzle made from paper
Replies: 4
Views: 65368

New Rubik's Cube-style puzzle made from paper

Hi folks,

I just posted pictures of a Rubik's Cube-style puzzle I made from paper with help from Stella. Unfortunately it's a bit too temperamental to really use as a puzzle, but it does work if you do the twising very carefully and help parts to go where they should.

Here's the page: http://www ...
by robertw
Sun Mar 01, 2009 8:55 am
Forum: Polyhedron Models
Topic: Polyhedral display cases
Replies: 0
Views: 24326

Polyhedral display cases

Hi all,

I just moved to a new apartment, and bought two new display cases for my polyhedra. It's a nice way to present them I think. You can see bigger images here: http://www.software3d.com/DisplayCases.php .

http://www.software3d.com/Thumb/DisplayCase1.jpg http://www.software3d.com/Thumb ...