Pretty self-explanatory. This added function would let you make truncations at every vertex of the polyhedron on the screen. The truncation-plane would be perpendicular to a line between the polyhedron's center, and the vertex in question. Truncation "depth" being at the control of the user might be interesting, as well, although making that user-friendly would be tricky.
Here's another idea: if you use this "truncate" function with a vertex selected, then the truncation only happens at that vertex. This could create some new ways to explore polyhedral symmetry-types, and how they relate to one another.
Truncation of Polyhedra
- RobertLovesPi
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Truncation of Polyhedra
You can see many of my creations with "Stella 4d" at http://www.robertlovespi.wordpress.com.
Hi Rob,
'Fraid I am still firmly wedded to Linux and can't be ***ed with WINE so my copy of Stella is equally firmly parked for the foreseeable.
I would think that all the basic operations one encounters - truncation, bevelling, runcination, etc. - would be worth implementing, if only to help us learn-by-doing what they actually involve.
'Fraid I am still firmly wedded to Linux and can't be ***ed with WINE so my copy of Stella is equally firmly parked for the foreseeable.
I would think that all the basic operations one encounters - truncation, bevelling, runcination, etc. - would be worth implementing, if only to help us learn-by-doing what they actually involve.
Cheers,
Guy. Guy's polyhedra pages
Guy. Guy's polyhedra pages