Better rendering of infinite duals
Posted: Sun Nov 01, 2020 2:36 pm
Here are two issues with how the duals of hemipolyhedra look in Stella:
1) They are usually cut off after a very short distance, often failing to show how the polyhedron would look in reality where it extends out further. I would recommend and an option to change how far out it extends, and maybe even an option to gradually fade out instead of being abruptly cut off
2) The faces themselves tend to have wonky degenerate-looking edges, I usually can't tell what's going on with them when the face is complex or moderately complex
1) They are usually cut off after a very short distance, often failing to show how the polyhedron would look in reality where it extends out further. I would recommend and an option to change how far out it extends, and maybe even an option to gradually fade out instead of being abruptly cut off
2) The faces themselves tend to have wonky degenerate-looking edges, I usually can't tell what's going on with them when the face is complex or moderately complex