Here are two issues with how the duals of hemipolyhedra look in Stella:
1) They are usually cut off after a very short distance, often failing to show how the polyhedron would look in reality where it extends out further. I would recommend and an option to change how far out it extends, and maybe even an option to gradually fade out instead of being abruptly cut off
2) The faces themselves tend to have wonky degenerate-looking edges, I usually can't tell what's going on with them when the face is complex or moderately complex
Better rendering of infinite duals
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Re: Better rendering of infinite duals
Well, bizarrely, minutes after I posted this, I interacted with Skilling's Figure's dual for a few seconds and then it changed, and all the uniform infinite duals are properly far-extended now. I've never seen that before.
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Re: Better rendering of infinite duals
Complex faces are still wonky though
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Re: Better rendering of infinite duals
Wonky how? Which one?
You can adjust the extent of the infinite dual faces using Ctr+Left-drag in the Dual view.
Hold Ctrl and you'll see the cursor change and the tip in the corner tell you what it does.

You can adjust the extent of the infinite dual faces using Ctr+Left-drag in the Dual view.
Hold Ctrl and you'll see the cursor change and the tip in the corner tell you what it does.

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