Search found 78 matches
- Fri Nov 02, 2018 3:27 pm
- Forum: Stella Forum
- Topic: Announcing MoStella! Mobile app full of polyhedra.
- Replies: 3
- Views: 16861
Re: Announcing MoStella! Mobile app full of polyhedra.
Thanks for the heads-up, Rob.
- Sun Oct 07, 2018 11:24 am
- Forum: Stella Forum
- Topic: What is this particular model
- Replies: 2
- Views: 4819
Re: What is this particular model
It is basically a non-uniform morph of the rhombicosahedron. One way of making it would be to create a compound of the regular icosahedron and the rhombic triacontahedron, as a new compound polyhedron (I assume Great Stella can do that), and then explore its stellations.
- Sun Oct 07, 2018 10:50 am
- Forum: Stella Forum
- Topic: Announcing MoStella! Mobile app full of polyhedra.
- Replies: 3
- Views: 16861
Re: Announcing MoStella! Mobile app full of polyhedra.
Hi Rob, Just been playing with MoStella Free, so I thought I'd drop you a line. First time in many years that I have had a box to run one of your apps on natively, this time a Planet Gemini PDA running Android. Thoughts follow in random order: In faces+wireframe view, the frame tends to disappear al...
- Sat Sep 24, 2016 9:03 am
- Forum: Polyhedra
- Topic: Coloring of Snub Dodecahedron
- Replies: 3
- Views: 15174
Map colouring is a complex and difficult topic. The four-colour theorem, that to always avoid even edges meeting you need four colours, was first proved by a computer exhausting all the possibilities and, I think, more recently proved analytically. The problem you pose is way more complex. I think y...
- Wed Aug 10, 2016 8:49 am
- Forum: Polyhedron Models
- Topic: Quasicrystals
- Replies: 11
- Views: 26938
Very nice, congratulations and thank you for sharing. How about removing a few building blocks so that a central cavity connects to the outside? Besides looking cool, such "holey" crystals have found various applications as catalysts, molecular or atomic filters, etc. but I have never seen a quasicr...
- Tue Aug 09, 2016 9:01 am
- Forum: Polyhedron Models
- Topic: Quasicrystals
- Replies: 11
- Views: 26938
I understand what you were talking about, but for whatever reason the numbers were still not right. By the way, the solid in the middle between the two pyramids would be a triangular antiprism instead of square antiprism :) Would the length of the space diagonal always be equally divided by the 3 s...
- Mon Aug 08, 2016 9:04 am
- Forum: Polyhedron Models
- Topic: Quasicrystals
- Replies: 11
- Views: 26938
The trick is to choose the right slices through the 3D object. It is easiest to explain for the cube. Pick one vertex and identify the three adjacent ones. Cut round these three to remove a triangular pyramid. Do the same on the opposite side so you now have two pyramids and a square antiprism. Thes...
- Sun Aug 07, 2016 7:03 pm
- Forum: Polyhedron Models
- Topic: Quasicrystals
- Replies: 11
- Views: 26938
Yes, both the rhombohedra I describe have this property - the one with the golden rhombs lengthways, the other with them sideways. Are you any good at geometry and basic algebra? It is reasonably easy to develop formulas for the stretch/shrink ratios. Then feed the formula into a high-precision calc...
- Sat Aug 06, 2016 6:47 pm
- Forum: Polyhedron Models
- Topic: Quasicrystals
- Replies: 11
- Views: 26938
There are two kinds of rhombohedron, depending on whether you stretch or squash the cube along a diagonal. Once the two rhombohedra are scaled to the same edge length, all your figures can be assembled from copies of just these two, and in this respect they bear a close parallel to the original rhom...
- Sat Jun 11, 2016 6:03 am
- Forum: Polyhedron Models
- Topic: Printing Nets
- Replies: 2
- Views: 12197
Accurate two-sided printing requires specialist printers able to align more accurately than usual, and it is even more critical that software does not introduce even minor scaling or distortion issues. If you are using colour, thin printed lines can often be useful. In some models they help even out...
- Mon Aug 24, 2015 9:11 am
- Forum: Stella Forum
- Topic: How does Stella4D determine the dual?
- Replies: 31
- Views: 75941
On the hyperbolic honeycomb shown: We can tell from its Schläfli symbol {3, 7, 3} that it is self-dual because the symbol is symmetrical. I love the way it brings to life what one might call hyperbolic perspective. Traditionally a hyperbolic plane is represented as a disc, with objects of the same (...
- Sun Aug 23, 2015 7:28 pm
- Forum: Stella Forum
- Topic: How does Stella4D determine the dual?
- Replies: 31
- Views: 75941
It was adrian who wrote: consider that reciprocating in the ellipsoid will produce perpendicular dual edges at the same tangency points I do not think this is true here. It is generally true that dual edges will be at right angles for reciprocation about any sphere: the symmetry of the sphere forces...
- Sun Aug 23, 2015 4:27 pm
- Forum: Stella Forum
- Topic: How does Stella4D determine the dual?
- Replies: 31
- Views: 75941
I see what adrian means, I had forgotten that possibility. :( If we take the polyhedron with its mid-ellipsoid and squash it down to make the ellipsoid spherical, the construction will still be projective but will the polyhedron necessarily be canonical? Given that there are many morphs with edge-ta...
- Sun Aug 23, 2015 1:49 pm
- Forum: Stella Forum
- Topic: How does Stella4D determine the dual?
- Replies: 31
- Views: 75941
Projective geometry is a funny thing. Despite its most pure form having no concept of angle or distance (i.e. no concept of coordinates), it is most often taught using a Euclidean metric with yet another coordinate bolted on top. let me know if you get baffled. Also, be warned - projective geometry ...
- Sun Aug 23, 2015 8:32 am
- Forum: Stella Forum
- Topic: How does Stella4D determine the dual?
- Replies: 31
- Views: 75941
And, as noted in last reply, I'm curious to see what might come from using it as the surface of reciprocation. Polar reciprocation is a construction in pure projective geometry. This geometry has no idea of metric, i.e. of distance or angle. To a projective geometer a sphere, ellipsoid, hyperbolic ...